![]() ![]() Min Offset X – Controls the minimum movement, so should normally be set to 0 to randomly move between 0 and the value in “Max Offset X”. Max Offset X – Controls how much each board can move in the X direction, usually the length direction., it is restricted to not overlap other boards, if you don’t care about that read about “Max Overlap” below. Spread – Controls the distribution between Max and Min, if the spread value is low then only a few boards will be rotated with the maximum value, if it’s 0,5 the rotation is evenly distributed, and if it’s high more boards will be rotated with the Max value. Min Rotation – Controls the minimum rotation, so should normally be set to 0 to randomly rotate between 0 and the value in “Max Rotation”. Max Rotation – Controls how much each board can rotate around itself, it is restricted to not overlap other boards, if you don’t care about that read about “Max Overlap” below. Hexagon, Radius – Controls the size of one hexagon tile, the radius is the size of the circumscribed circle. Herringbone, Parallel Boards – Controls how many boards there should be side by side.Ĭhevron, Angle – Controls the angle of the boards, don’t use too high angle, it might create A LOT of boards.īasket Weave, Sub Boards – Controls how many boards there should be inside each square. Settings specific to certain types of floors: Outline – Controls the width of the bevel, by default it’s locked to the height in order to create a 45 degree bevel. ![]() ![]() Row Offset % – Controls how much each row of boards should be offset.Įxtrude H – Controls the height of the floor.īevel H – Controls the height have the bevel along the edge of the board. Grout Wid – Control the width of the grout in the width direction. Grout Len – Controls the width of the grout in the length direction. Spread – Controls the distribution if there is variable width, for details read above. Min Width – Controls the minimum length a board can be. Max Width – Controls the maximum width a board can be. Spread – If you have boards with variable length the “Spread” setting will control the distribution between the two sizes, 0,5 the length is evenly distributed, a low Spread value creates a lot of long boards and only a few short ones, a high spread creates a lot of short boards and only a few long ones. Min Length – Controls the minimum length a board can be. Max Length – Controls the maximum length a board can be. – Assign textures randomly using MultiTexture Mapįloor Pattern – If you have the full version you can switch between the types of patterns in the “””Floor Pattern” Drop down menu.– Interactive update to get instant feedback.– Randomly rotate, offset and tilt boards.– Control width, length, grout size individually.– Create floors inside any closed 2D shape object, or on flat objects.It’s a great tool if you’re doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixilation. dlm extension to it in the 3D Max plugins folder to display in the Modifires section of your software.įloorGenerator is a plugin for 3ds Max (2013 to 2022) which generates floor objects consisting of individual boards which can easily be textured using MultiTexture. – Depending on the software version of your 3D Max system, copy the file with the. Of course, this script / plugin also has a modifier (FloorGenerator modifier) that can be closed on any 2D object (closed 2D shape) or object and screen that is flat and 2D (co-planar polygons), Apply it. Just make sure the default settings are set to millimeters and you will need to adjust the scale later. You can also save all the settings of this plugin as a separate file and then call again if necessary to speed up the design process in your project. This powerful and practical tool is widely used in architectural projects. Slowly To install this plugin, all you have to do is copy the FloorGenerator file related to your Trade Max version in the Trade Max software plugin folder of your system to be displayed in the Modifires section of your software. To use it, you have to give the line or the same spline around the desired surface to this plugin to automatically and of course control, create all kinds of parquet textures, wood or wall tiles of the facade of the building, etc. ![]() Floor Generator is an application plugin for 3D Max software and a product of cg-source company, with the help of which you can design and simulate different types of parquet, flooring, mosaic, ceramic, brick, etc. This plugin works in a parametric way and you can use it to create a three-dimensional texture on the floor or yard of the building, etc. ![]()
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